Wednesday, September 30, 2020

Daily Tasks: Day 15

Skiddly-bop... woo! Huh... 2:50 in the afternoon again. How does this keep happening?

Well, got my headphones, got my webcam, tomorrow I'm gonna get Zoom Pro and experiment with it. Thus far, the webcam footage makes me look like Groucho, it makes my nose look super-prominent. So, I should probably shave, for starters, and then see about finding a good angle from which to film myself.

At the end of yesterday's post (or, well, this morning's, I guess, since I posted it well after midnight), I devoted the last paragraph to talking about how I made a comprehensive list of people I'd like to work with. I'd like to delve into that a little more.

The current roster listed on the TAPAS website is as follows:

  • Team Salmon: Consisting of myself, Naty, Kenzie, Stacy, and Casey; Kenzie currently has no credits because nothing she's worked on is on the website anymore.
  • Theatre Scene: Currently consists of the seven people who provided voice work for the Icewind Dale playthrough, plus Mason Ellison, writer/director of Better Yet?, which is no longer on the website due to its future being uncertain at the moment.
  • Family Members: Consists of my two sisters and our mom. (hmm, note to self: last year my mom was planning to change her name to "Sidonie Joy" but didn't go through with it, but I've been calling her that in all the content she's been in anyway, I should probably ask her about that)
  • Others: At the moment, just Brian LaGuardia, who was going to compose the music for Companions of the Dance Hall and did compose songs for the Choices pilot, both of which have been pulled from the website until they're more definitely on the way...
  • Champions: A special section reserved for the Champions, people who donate $50 or more to my Patreon. It's empty, my current monthly Patreon income is $1, but I put it there anyway to maybe entice people to become Champions.
And, here's what I want to add to those categories. My goal is to have a profile on the website of everyone who's ever taken part in a TAPAS project, regardless of whether they intend to be a long-term presence.
  • Team Salmon: At the maximum, there's like, six other people who qualify for being Team Salmon, it's just what I call the social group that gathered together back in 2013 where I met everyone currently in that category; most are artsy and creative types. One in particular used to be listed on the website, but wanted to back out, she had a solo career to worry about. Regardless, I'm always keeping an eye on those six people to see if there's any addition they can make to a project.
  • Theatre Scene: I've divided that list into three sections: people from the Quincy theatre scene who are already TAPAS insiders, just haven't been in a project yet, because, you know, only ever made the one while I was there; then a lengthy list of contacts I've made there over my time there, then a short list of people I've seen or met around the Quincy theatre scene, but don't really know personally, but who still seem like they'd be really cool to work with.
  • Family Members: Any relative of a Team Salmon member gets on this list; Naty's sister Michelle is currently back to working on the Choices storyboards, and Kenzie's sister Lindsey became a TAPAS insider just a few days ago -- can't contribute much to our projects because she's doing very well following the road to become an actual professional animator, but I at least hope she can provide some animation wisdom and guidance along the way. And then of course, I and Naty both have lots of family members I'd love to see pitch in and do something fun.
  • Others: There are lots of TAPAS insiders I've picked up around the Internet who haven't made a public contribution just yet, plus a very short list of people from my life who don't fit into any of the other categories who I'd simply love to see in some of my projects, most of them people I met at massage school.
  • Special Guests: A category that doesn't exist yet, reserved for people who were legitimately famous before taking part in TAPAS. I've got some ambitions: I know that YouTube critic power couple Bobsheaux and Raven Fox have an active interest in taking part, and another critic, Dominic Noble, has noncommittally expressed willingness to pitch in some voice acting if the pay and the timing are right. When it's time to make the SSKV and Iris pilot episodes, I hope to nab a few notable voice actors. So that's the short list of special guests who I'll be seeking out sometime soon; I also created a few subcategories.
    • Bad Movie Veterans: Any actor who was in Birdemic or The Room. I think they'd make swell special guest stars. Yes, even Tommy Wiseau himself, there's at least one character in the TAPAS canon who I think would work great voiced by him... for that matter, maybe I could convince Tommy Wiseau to be a producer, get some of that sweet, sweet mysterious Wiseau fortune as a budget for our projects...
    • MST3K: Most of the performers from Mystery Science Theatre 3000's long history are super funny and talented. I particularly love Kevin Murphy and Bill Corbett, who performed the robots from seasons 8 to 10; there are so many duos I've created who I think would be simply amazing if portrayed by the pair of them.
    • Rooster Teeth: Made a huge list of people who work (or worked) for (or with) Rooster Teeth, a place full of a super-talented community. I love the way everybody at Rooster Teeth wears many hats; it's a feat I hope to replicate with TAPAS. And, every now and then, I hope to nab a bit of that Rooster Teeth talent to perform in a TAPAS thing.
    • Team StarKid: Basically everyone who's ever performed for StarKid is on this list; they're all exceptionally talented actors whose presence probably wouldn't break the budget. Quite a few of them are on that "notable voice actors" list above, for SSKV and Iris.
    • Voice Actors: A list consisting mostly of the sort of voice actors who appear in Funimation-dubbed anime and Rooster Teeth animation, as well as a small handful of bigger-budget voice actors whose work I adore, who I simply couldn't neglect.
    • YouTube: People I follow on YouTube who are varying degrees of superstars on it.
    • Celebrities: Allowing myself to dream really big for a moment, I made a short list of genuinely super-famous people who it would be really, really fun to meet and get into some of my work someday -- the likes of Patton Oswalt, Weird Al, Doug Jones, Joe Manganiello; people who seem really nerdy and really fun to work with. Maybe someday it'll be possible.
Also on that document, I've monitoring people who have made appearances on the channel but not really had the prominence to get profiles on the website, a list that currently consists of my cousin Kharis, who took part in the summer 2019 season of Jackbox videos as well as that week's podcast episode, and my little sister's friend Bobbi, who took part in the winter 2019 season. Just played some games, doesn't really qualify as a creative contribution, but they're on the private record just in case they ever make a giant comeback, then I can retcon them back in.

And, naturally, today I've been doing I don't even know what, I have no memory of my day, but I didn't even finish watching Nightmare, what the actual fuckity-fuck is wrong with me...?

Daily Tasks: Day 14

Well, let's see, it's 2:50 in the afternoon, and I've spent the entire day so far working on completely different projects from the ones on my to-do list. With two movies to watch, I think it's physically impossible to finish the podcast on time. Aaaagggh, I hate myself. All right, whatever, I'll post it whenever I finish it and hope I finish next week's podcast on time.

It is now after 6:00 and I've only barely started the movie. I am so full of hot burning rage at myself. But, hey, it's The Nightmare Before Christmas and I'm watching it now. I'm having a good time.

And now it's 9:45, still not done with the movie. Delightfully short movie, Nightmare, a scant hour and 18 minutes, BUT, extremely imaginative, so I'm constantly having to pause it to take notes on how its concepts might be reinterpreted into the Keys & Kingdoms universe. Guess I'm not finishing the podcast tonight after all.

Ah, well. Guess it's just time to move the rest of the podcast tasks to tomorrow, and everything else I was gonna do today to later in the week. C'est la vie. I'm actually not quite so angry about it anymore, it is what it is. Fortunately, the other movie is the 1993 adaptation of The Three Musketeers. As a historical film with no fantasy elements (unless Disney took some shocking liberties with the source material, wouldn't know, haven't seen it) it probably won't provide quite so many inspirational moments for me to jot down.

Gosh, what the heck was I doing all day that I didn't get started on my actual tasks until 6:00 in the evening? Ah, now I remember: I'd had a brainwave about The Trivia Box and had to write it all down.

Story time: late last year Mom took me to the Denver Museum of Art. At the gift shop, I bought two little boxes. One of them was entitled 100 Awesome Plans, and it's long been my intention to open the box and start implementing the plans the moment I'm living in my own home, making a vlog out of one of the items every week. I intended to alternate between the "home" and the "away" halves of the box, but, can't do much "away" stuff right now. I guess I'll just do all 50 "home" ones and then, well, hopefully after 50 weeks the pandemic will be over. God willing, and when I say "God", I mean "vote Biden 2020". God helps those who help themselves.

The other was just a box of cards with trivia questions on them, and I thought, hmm, what if in Quincy I make some videos where some friends and I sit around and quiz each other? We can call it The Trivia Box. Well, then I thought... what if we make it a little bit more than that, a real game show? I asked Brandon, the creative director at Quincy Community Theatre, about it, and he thought it would be a great idea for an official QCT project, to keep the community and entertainment going while full live theatre still isn't safe. Just think, a QCT/TAPAS co-production! That would be so cool.

So, I spent a bit too much of today brainstorming ideas for games that can be played on The Trivia Box -- I picture it as so much more than just trivia questions, I'm thinking ridiculous challenges too. I've been scouring videos of Whose Line Is It Anyway? as well as episodes of Rooster Teeth's improv show, On the Spot, and games Jimmy Fallon plays with his guests on The Tonight Show. Mostly looking for improv games you can objectively win and earn points from... there aren't a whole lot of those. But, you know, doesn't have to be all improv... trivia too... crazy challenges... I've got a handful of fantastic ideas and I hope when the collaboration begins properly, QCT can provide me with a writer's room where we can come up with all sorts of ridiculous nonsense for QCT regulars to go through. Yay!

After that, I did some fantasizing about updating the TAPAS website: tapasandstuff.com

...I suppose anyone reading this post in the future will require some context, as I assume the website will be updated pretty soon.

At the moment (and, I'm assuming, the indefinite future, but you never know), the website's got two sections, People and Projects. As of this writing, there are six projects, and four People categories: Team Salmon (five people), Theatre Scene (eight people), Family Members (three people), and Others (one person). Several of the people have their list of TAPAS credits reading "to be announced" -- this is because at an earlier point, the Projects list included every project I had planned, and everyone I knew for a fact was attached to such a project was on the website. Having cut down the Projects list to just the ones that are already out there in the world, that left a couple of people with no actual credits, but, I didn't want to get rid of their profiles.

Anyway, I've always had a list of projects I want to work on... used to be right there in public on the website, now it's more private, and I've got a big old to-do list, and I'll start adding those projects to the website once they're definitely on their way. What I wanted to do today was fantasize about future additions to the People section... and so, I did. I hope everyone who plays a major role in the creation of a TAPAS project ends up on the website even if they don't stick around and keep working with us long-term. It'll be an amazing compilation of people! And, yeah, there are so many people in the world I'd like to work with, I figured it'd be helpful to make a comprehensive list to remind me.

Monday, September 28, 2020

Daily Tasks: Day 13

Had a huge breakdown last night that kept me up until well after three in the morning. I may have threatened to kill myself if TAPAS didn't have some huge amazing breakthrough within a week. I retract that...

There's just so damn much to do with all these TAPAS projects, and the idea of not doing all of them at once is unthinkable. I just need to find a way.

So, I think from now on, now that it's Monday and I've once again rewritten the entire to-do list because it didn't get done the previous week -- I can't begin to express how frustrated I am that I have to do that every week, or how much I loathe myself for it -- I think I'll open these blogs by explaining everything that's supposed to be done today.

In this case, Podcast #44. It's due tomorrow and I've done nothing about it all week. So today is just the podcast. Have to complete all of those viewing and reading tasks all at once. Also today, I have a massage appointment and apparently we're going to the electronics store, where I hope to pick up some headphones and a webcam, needed for making some videos. And I really need to get my damn voter registration in the mail, I filled it out like a week ago.

Okay, I didn't really get that done... found myself doing a lot of prep work for all the Zoom watch parties and gaming videos I'm gonna start doing. Well, you know... now I don't have to do that stuff later. Still gonna watch Nightmare tonight, and then, yes, I think I can do the reading and watching The Three Musketeers first thing in the morning and still get the podcast out in time. Let's try not to cut it that close next time, pal...

Sunday, September 27, 2020

Daily Tasks: Day 12

Didn't have time to do much today -- just took the updates on Irregular Fantasy that had been going on in the TAPAS Discord, and shared them with the members of the TAPAS Facebook group. Not sure why I bother, nobody in there ever answers me. All these cool updates just get left on read.

Anyway, I did that, then it was time for getting other things done -- Mom took me along on a hike, after which we went shopping for some clothes. For ten years, I've been meaning to chuck all the clothes I own and start all over with a new wardrobe. Now I've finally got some new clothes, and they're so awesomely different from the ones I've been wearing for the past ten years. As it's soon time to start appearing in person on the YouTube channel instead of just in voice-over, the timing is magnifique.

So, back home from that adventure, it's about 6:30 in the evening... and for starters, the next podcast is due in two days and I haven't done any of that, so, prioritizing that. After I go through all the items on my tape recorder, because a long walk always means many new ideas.

Let's see, just to mix things up, let's talk about everything that was on today's agenda: there was editing and posting those Ultimate Epic Battle Simulator videos I made a while back, finishing the blog post about the next Explore Cosmos episode, and posting an update to my long-abandoned Disney Princess fanfiction, Princess Party. Probably won't get all of that done this evening... and there's a lot on the agenda for tomorrow. Time once again to readjust the schedule, I think. Let's see about that... and I think, once again to mix things up, I'll go ahead and post this blog post right now instead of at the very end of the day. I'll see you next time.

Daily Tasks: Day 11

Oof, didn't get through much today. That'll happen. Heard back from Mr. Heinsoo, who had some questions, insights, and insightful questions about how a Disney-esque RPG would work. Had a shower. And, er, that's pretty much it. Not too late in the day to watch one movie, I suppose.

...And then it was. Where do these hours keep going? God, it's making me sick. Nothing ever stays good.

Friday, September 25, 2020

Daily Tasks: Day 10

Hmm, let's see, what was it that was special about today? Why, of course -- it's ma birthday. I'm 28 now. Well, that can't be right. I only have my life together enough to be maybe 24, if we're giving me a lot of leeway.

Well, earlier this evening I posted what I thought would be the entirety of the thoughts I've had for the Keys & Kingdoms universe so far... turns out, there are a lot more thoughts there than I, um... thought. So it's not everything, it's part one of... I wanna say seven. Might be more.

So, other things I gotta do... well, I've laid out a few mission statements in the TAPAS Discord server. Things I hope to get done as far as making reaction vids and Jackbox gaming vids, and a big old one for Irregular Fantasy. Can that be done in time for Irregular Webcomic's 20th anniversary on the very last day of 2022? Given the history of TAPAS, probably not.

And yeah -- history of TAPAS, not history of me. Because yes, over the history of this company I've gone through a number of months-long depressive slumps where I've been unable to produce any content. And when I'm working, I'm always very behind schedule. But you know, everybody I work with takes forever to get their stuff done too. There are people who are part of the TAPAS inner circle who have never once actually finished a task I've paid them to do.

Sent some emails about picking up on some other projects, such as Better Yet? and The Trivia Box game show, and one to game developer Rob Heinsoo to see if perhaps he can offer me some, well, game development advice.

And I'm finally listening to The Mechanisms. I'm near the end of their first album, which appears to be a story told through folk music about a high-tech intergalactic war with fairytale motifs. ...Well, I can't say that's not the sort of thing I'm into.

And, there we go. I was supposed to watch The Nightmare Before Christmas today, along with the Three Musketeers film Disney made that same year, but I ran out of time. By knocking those two items over to tomorrow... I've actually completed my to-do list today. Well, that's nice. :D

Constructing Cosmos: Part 1, Peoples

We interrupt the "daily tasks" marathon for a very specific entry about a specific project. Keys & Kingdoms. I've been aware for some time of its problems: I need a world that's better, more original, and actually fulfills the mission statement of feeling like a Disney film. And how I wanted to start that was to go through some of the world-building material that already exists to see what's worth keeping. And I've struggled for a couple of days to set aside distractions and get it done, putting all the data together. And, well... clearly I'm ready, because I've just typed this paragraph, and... apparently, I'm going to put all my thoughts here on the blog instead of in a private document, I'm not sure why, it just... seemed like the thing to do. Let's take a look at what we've got.

Most of what we're poring through here is based on a simple premise: for much of K&K's lifespan, after deciding I just didn't have the brains to design my own game system, I wanted to build this universe off of the Open Game License, which legally permits people to create their own roleplaying game that uses the framework of 5th Edition Dungeons & Dragons. So I figured I'd just use those rules exactly as written. Don't wanna do that anymore, not since I realized that there's way too much D&D in this allegedly original, allegedly Disney-esque setting.

KEYS & KINGDOMS: EXPLORE COSMOS

I and a few compatriots wrote this six-episode series of educational shorts, meant to be released between the pilot episode of The Choices and the rest of the first season. In it, the characters of The Choices lecture the audience about the world they live in. They're full of excellent comedy and characterization that definitely need to be maintained, but let's take a look at the information contained within.

Episode 1: Peoples - written by Sage Mann & Dakota Umlauf

This episode talks about the ten races of intelligent people on Cosmos. The core of this subject is not about to change! It's been baked into Keys & Kingdoms from the very beginning:


Pictured: the ten races of Keys & Kingdoms, accompanied by pictures of the Disney characters who best display the inspiration of what we're going for.

Though, er, maybe we don't call them "races" anymore; Dungeons & Dragons has recently decided to retire the usage of that term, they're making it official with a new publication that comes out next month. Not sure what with. Generally, when people refer to "race" in a fantasy setting, it's understood that "species" is what's meant. But even though, as the D&D developer who proposed the change pointed out, the word "species" has been in use since the 16th century, it just seems a bit too sciencey for a fantasy setting. Another option presented, and the one they seem to be going with, is "folk", which... is incredibly lame, but I honestly can't imagine anyone coming up with something better.

Pathfinder Second Edition, which was released last year, also chose to do away with not only the word "race" but "class" as well, replacing them with "ancestry" and "archetype" respectively, both of which are... so very, very non-snappy and completely fail to evoke the gravity of the concepts they represent. It's clear that in the 2020s, you just can't call fantasy races "races" anymore, and "class" has, well, never been a good word to represent whether someone is a soldier or a barbarian, a wizard or a thief. I agree the terms should be changed, I just can't think of anything to change them to that actually sounds cool. It's quite a conundrum.

Anyway, that was kind of tangential, let's see what we've got.

Dwarves: In the dwarves section of the script, it's stated that dwarf civilization dates back about 8,000 years, that they're about three feet tall (a foot shorter than the typical fantasy-genre dwarves that Tolkien codified), that their bodies can fight off most poisons (a Dakota-penned joke suggests that this is why they drink so much mead, they need to in order to actually get buzzed, I don't see the illogic), and that they build their cities of mountain stone, their architecture some of the biggest and most marvelous in the world. The segment ends with a quip from Zaya acknowleding that the dwarves of this world are pretty much the same as the dwarves from most worlds. Again, no lies to spot.

Huh... mead. You know, most people just use "mead" as the fantasy-genre word for "beer", but in fact mead very specifically refers to an alcoholic beverage brewed from honey. Honey implies bees. Regular access to mead suggests beekeeping. I've never seen that, dwarves with a strong beekeeping culture. Hm, note that...

Elves: The short states that elven civilization dates back about 10,000 years, the oldest civilized folk of Cosmos. Their cities are built in places of great natural splendor, at harmony with nature and far away from other peoples. Sounds good so far. The short states that elves live about 750 years... that's how long 5th Edition D&D elves live. I want to come up with my own number. Maer also describes elves as stuck-up, snooty, and manipulative schemers. She can say that, 'cause she is one.

There are three different kinds of elves, Natha Lee describes them as "strains"; wood elves, high elves, and dark elves. They're visually indistinguishable, but each of the three has a different set of innate magic: the wood elves have speed and natural camouflage, the high elves have teleportation, the dark elves have keen sight in the dark, and both the high elves and dark elves have various other magical talents.

Mmm... no. Those are the 5th Edition D&D elf rules again. Well, the teleportation is 4th Edition. But still. Although, hmm, while my knee-jerk reaction was "no", I think we can actually work with this.

The two abilities of the wood elves, I didn't think of them as being overtly supernatural until, well, just now -- what if that's exactly what they are? Not just being able to run fast and good at hiding amongst the trees; what if they have genuine super-speed and chameleon skin? I'm going for that.

Then the high elves. I went with the teleportation from 4th Edition because in 5th, the high elves just don't have anything overtly special about them, just extra weapon training, skill training, and a few magic spells. None of that is inherent to them, that's just supposed to be because high elves are very well-educated. Which D&D is beginning to acknowledge should not be a so-called "racial" trait. So, yeah, keeping the teleportation, and... let's brainstorm some other inherent magical powers.

As for the dark elves, they can see in the dark... well, all elves can see in the dark, but dark elves do it twice as well. ...Need to figure out a game mechanic for that, I'm skeptical about the realism of 5th Edition's system, in which most elves can see in the dark at a distance of 60 feet, dark elves at 120 feet. I'm not sure that's how night vision works. Potentially I can come up with something new. And finally, dark elves in the game have a long tradition of being able to inherently cast spells: faerie fire that illuminates people to make them easier to see, conjuring a globe of absolute darkness to obscure vision. In the Legend of Drizzt books, presumably based on much earlier editions, dark elf aristocrats can also levitate. Think I'll throw that in. Minus the aristocrat part.

The part where you can't tell what kind of elf someone is by looking at them, that's all me. By D&D rules, high elves are pale or fair with blonde or silver hair, wood elves are of a slightly darker complexion and autumnal hair colors, and dark elves have coal-black skin and white hair. I just wanted to mix it up a bit. Limitations... to be determined later, if at all; most artists put no limitations on the skin, hair, and eye colors of elves. All the same, the three subsets of elvenkind are very clearly delineated due to the three very different sets of powers, though, I suppose an elf trained in magic could very easily fake being a different type if they so had a shifty reason to do so.

Humans: Fantasy books have a lot to say about humans. Generally, it's said, humans are flawed and corruptible, they're more likely to turn to evil than elves or dwarves are. Compared to elves and dwarves, they don't live very long. But they're also adaptable and tenacious enough to have populated the entire planet while the elves and dwarves keep to their secret kingdoms. As much is said about Cosmos's humans in this short.

But there are divergences. For one thing, in most fantasy stories, all the humans are white people. That's a creative decision I find... morally unsound. When designing characters for this and other stories, I decided some time ago that human character design comes in eight flavors: Black, white, Middle Eastern, East Asian, South Asian, Indigenous, Latinx, and Polynesian. Obviously it's more complicated than that in real life, but it'll suffice as far as superficial visual design. And obviously we can't use most of those words in-universe, because they refer to places that don't exist in our constructed worlds... but I don't see the need to make up words to refer to our alternate-world human ethnicities, because as far as fantasy-world humans are concerned, their "race" is human, anything else is just aesthetics that might tell you where someone's ancestors are from, doesn't make much of a difference. What a wacky fantastical notion.

In Cosmos, humans are said to be younger than elves and dwarves, having first come into being well after those two had already established mighty empires. Come into being how? I don't rightly know. This being a fantasy world where the gods walk among us, I don't see Cosmos as having been around long enough for biological evolution to have made much headway, I think 12,000 years is a good timeline for the history of the universe; I think things just kinda spring into being, either spawned by the gods or brought about by some other force that no one really knows or cares to ask about.

And here's an idea I had about humans which I basically abandoned when I decided to go full D&D with it: taking the things that make humans special in real life, and having them apply even here where there are other sapient beings to deal with. Gonna bring that back. So, you may ask, what's special about real-life humans?
  • Most obviously: sapience. We have intelligence and creativity that most other creatures can't even begin to comprehend. Obviously not the case here. Indeed, probably inverted. Most fantasy stories depict elves and dwarves as being more advanced technologically, wise enough not to pollute the environment or waste resources, and being much culturally richer than humans. There's never any great human-made art in these worlds. Which isn't really fair. Cosmos humans should have something. Maybe they make yummy breakfast food or rockin' music, I don't know.
  • We live a long time. Funny, isn't it, how that's another one that's usually inverted; how most speculative fiction depicts humans as having very short lifespans compared to other beings, even though in real life, there are very few members of the animal kingdom who can compete with our century-long lifespan. Well, I think that's another one I'm not gonna use here -- living many centuries is just so inherent in the nature of elves and dwarves, it would feel wrong to give humans a leg up there. And Dakota provided a pretty good line about how that alters their perspective: "You wanna get shit done in a decade or two, ask an elf or dwarf. You want it done now, you talk to humans." Some fantasy settings, particularly the comedic ones, extrapolate that because of this, dwarves and elves also have painfully long childhoods. And I took that route the first time I designed a fantasy setting, but for this one, nah, I think dwarves and elves are fully adult by the age of 20, just like humans, but then after that they just don't get old until much later.
  • Endurance. A human can walk forever, long after any other animal has dropped dead of exhaustion. That's how we survived in ancient times, how we caught gazelles and shit. Why, this very evening I used such a tactic to catch the cat when she darted out the back door. Followed her around until she couldn't run from me anymore. Human power! So, yeah, let's work that in. Wood elves may win all the sprints, but humans kick ass at the marathons.
  • Throwing. Humans can throw things very far and very accurately. Even those few other animals that actually have arms can't really throw for shit. In some fantasy settings, it's halflings who are famous for throwing, but there ain't no halflings in Cosmos, I see no reason not to give that advantageous trait to the humans. Hmm, does archery count as throwing? Should humans be better than elves at archery? I don't see why not, elves have had their time in that field.
  • And the last thing that sets humans apart, from other mammals in particular... we have big dicks. Also, we have boobs all the time instead of just when they're making milk. I'm not about to give the dwarves and elves tiny monkey dicks or cutting board chests, but I wouldn't be surprised if, compared to the other two, humans are known for being comparatively well-endowed, in one sense or the other. Considering the nature of the one human cast member of The Choices, it certainly seems to fit, don't it?
The short goes on to say that dwarves, elves, and humans are the big three, that most people you meet are likely to be one of those three races. But there are more, which you're especially likely to see if you take up adventuring:

Merfolk: The short claims that merfolk have a complex culture... and doesn't elaborate, so I don't know what that means. I wrote the show, of course. I'll have to make something up. It's said that they dominate the shallow seas, but aren't very versatile elsewhere. Referring of course to the fact that they have terrible mobility on land, nearly entirely helpless. Not sure what keeps them out of deeper seas, though. There are no rules in any RPG I'm aware of about the dark, cold, and pressure of the deep sea. Maybe there should be.

Among merfolk abilities, they can communicate at a base level with any aquatic animal, and converse fluently with cetaceans. Mm, there should be plenty of animal talk in K&K! After all, no Disney film goes by without it. Even when the animals don't talk, they at least understand every word the humans say. Don't wanna go that far in this universe, raises too many questions, but plenty of animal talk in one way or another. At the bare minimum, all animal species should be capable of being tamed, following commands, and showing loyalty. In fantasy gaming, that's basically already true. But yeah, let's kick it up a notch to make them, animals, the super-competent sidekicks they are in Disney.

Finally, it's said that the beauty of merfolk is nearly hypnotic. Easy enough to say it, have to figure out how it affects game mechanics and non-gaming-related stories.

Gargoyles: To quote a recurring line from myself, the gargoyles of Keys & Kingdoms are essentially just the gargoyles from the TV show Gargoyles. I restrained myself from taking every bit of gargoyle lore from the series creator's blog and implementing it here. But everything that's actually explicit in the show will basically be a thing. Disney can't sue me for using gargoyles, right? Pretty sure gargoyles predate them but, you know, they did try to trademark the Day of the Dead once.

Hmm, the short film doesn't really say all that much. Guess I was saving it for later. It's alluded to that gargoyles hatch from eggs. Then explained that gargoyles were the dominant life form in prehistoric Cosmos -- but once other civilizations came along, gargoyles' biggest strength became their weakness. When the sun rises, gargoyles turn to stone (whether or not the sun is actually visible at the time, for the record) and then back to flesh when it sets. Advantageous in primitive times, as no predator can harm a stone statue, but a fellow humanoid, with tools? Yikes. Happened a lot then and happens a lot now, because gargoyles are viewed as an omen of evil.

Unspoken here, I do want to make a distinction between how K&K gargoyles go through their transformation. In the show, when gargoyles turn to stone at sunrise, so too do their clothes and personal effects -- the result of a "humility spell" appearing only on the aforementioned blog, an ancient piece of magic to prevent them shedding their clothes upon awakening, for when gargoyles awaken at sunset, they explode out of their stone forms, leaving behind shards of rubble. So that magic spell included clothes and belongings in the natural biological process. In K&K? Not so. In K&K, petrification of any kind only petrifies the physical body (which notably, the current rules of D&D actually go out of their way to contradict -- anything being worn or carried also turns to stone), and being de-petrified is just a smooth transition back to flesh. It's regrettably much less awesome than the many, many dynamic awakening scenes from Gargoyles, but... it's simple and clean.

As an aside, this segment of the short also alludes to the fact that magic that can raise the dead, while difficult to come by, is totally a thing. Such is the case in D&D and other games, because in a game there always has to be a chance of success. Conversely, most fantasy worlds explicitly state that there is absolutely no magic that can raise the dead because, you know, stakes. Making that call... well, for starters, this is an RPG setting, so death should be surmountable. Stories can still have plenty of stakes that way. Any DM worth his salt can still pull off a heart-wrenching death scene.

Pixies: Pixies are tricky in D&D; several editions have offered stats for playable pixies that just don't quite sit right with the players, because by the rules as written, a one-foot-tall pixie packs the same amount of physical punch -- and uses the same equipment -- as any human-scale adventurer. With three of the ten core races being tiny, I definitely want to explore how to make them useful and versatile and include lots of tiny-adventurer mechanics. Thus far, I have no inkling of how to do that.

The short explains that pixies have the power of nature: a different set of powers depending upon the season of their birth. There are spring, summer, autumn, and winter pixies, each with a different power set which I don't think I've properly defined yet. Also established is their life cycle: they're born as adults in places of natural splendor, and though they don't visibly age, they sometimes die by simply returning to the nature from which they came.

Pixies have a big secret, not spoken of in this short because I wanted to save it as a big reveal for later, but... you'll learn it later on in this blog post. Lucky you.

Fairies: Yes, pixies and fairies. Totally two different things. Fairies are derived mostly from those of early Disney films -- the Blue Fairy, the Fairy Godmother, the Three Good Fairies; even Maleficent herself was a fairy. Also a major influence was the Third Race from Gargoyles; the Third Race, also called the Children of Oberon, are essentially fairies, but what they truly are is creatures made up of pure magical energy, shapeshifters who can appear in any form and perform great miracles. The series also displays that every god and spirit in every mythology on Earth is actually a Child of Oberon.

The short explains that a little over 3,000 years ago, there was a harmonic convergence of magical energy which, among other magical stuff, started the progression of the calendar the world uses and gave birth to the first fairies, a race of immortal energy beings who can appear in any shape they desire. The majority of the world's fairies were born on that day and are now epic-level sorcerers who are virtually godlike in their power, but fairies still get born sometimes, during... events. Fairies born after the convergence are called neo-fairies (an awesome term derived from Naty mishearing me when I said "new fairies") and usually take up the adventurer lifestyle.

Other details from the short include that they leave behind a strange blotchy substance when they are killed, and that they become helpless and immobile wisps when exposed to an anti-magic field, an exceptionally rare but supremely dangerous element.

We then move on to the last three races, those you're more likely to see in urban life than adventuring life, though, by making them core playable races, I suppose that's unlikely to remain true.

Myshkas and Syrsas: These two were given the same entry in the short film, as they're rather similar to one another and somewhat symbiotic. Little guys have to stick together. Myshkas bring the technology and infrastructure, syrsas bring the arts and entertainment.

So, what are the myshkas and syrsas? Well, "myshka" is Russian for mouse, and "syrsa" Swedish for cricket. Tell me, what comes to mind when you think of wholesome and whimsical children's animation? I'd wager a big part of the image includes a tiny civilization of rodents who live on the fringes of human societies and scavenge human technology. Disney's done it a time or two, most prominently in The Great Mouse Detective and The Rescuers, and often as a side element in other films such as Dumbo and Cinderella. Non-Disney animation also delves into such settings quite a bit, such as in An American Tail and far too many more-obscure works for me to name. So that's what myshkas are, a race born of my observation of just how often this element appears in animation. Syrsas were conceived later, as an insectile counterpart, born out of desire to make Jiminy Cricket a prominent playable race as well. Mr. Bug Goes to Town, one of the first non-Disney animated features, is probably an excellent example -- can't be sure, haven't seen it yet.

Now, these characters are usually far too small to be effective companions in an RPG, usually being only slightly larger than real mice. Conversely, myshkas and syrsas are approximately one foot tall, to give them a fighting chance. Think, well... some depictions of Chip and Dale, sometimes they're actually chipmunk-sized too. And so, throughout Cosmos, myshkas and syrsas build their tiny societies on the fringes of those of bigger people, generally avoiding the big big world out there.

Briefly, I'd like to clarify two frequent misunderstandings on precisely which characters can be converted into myshkas. One: the rats of Ratatouille are not myshkas. They are rats. They do not have clothing or technology, and humans do not understand them when they speak. And two: Mickey Mouse is definitely not a myshka, shame on you for even assuming as much, clearly you didn't pay attention. Mickey is between two and three feet tall, and quite easily operates in human-scale society and combat. Clearly, Mickey is a native.

Natives: Described in the short as the oldest and most mysterious race of all. Oldest to allude to the fact that they starred in the world's earliest animated works. Most mysterious because, well, nothing about them makes any sense. Inspiration for the natives comes from many places: while primarily drawing from Mickey, Donald, Goofy, and their supporting cast, there's also strong influence from the non-human cast of the BoJack Horseman universe, and the Faunus from RWBY. Though, er, most of the specifics will have to be talked about later, 'cause they're not here in the short.

So, natives, as it says in the short, were here first, before any other sapient people. They face a great deal of prejudice in modern times; to give you an idea of what they're based on and how in-universe bigots perceive them, some common slurs used against them are "toons" and "furries". While in the big picture they're horribly marginalized, one supernatural gift they have is one of good fortune: persuasive conversations, combat exchanges, and really any situation where a minor mishap might happen, those always seem to go in the natives' favor.

Essentially, if I haven't made it clear, natives are anthropomorphic animals. The short explains that their animal traits are purely cosmetic; apart from the good luck, they don't really have anything going for them that humans don't have, with the possible exception of being better at biting than humans are. Again, precisely what a native looks like will have to wait for later on in the blog post when I go over the WorldAnvil site.

To preempt another common question, one that long predates the K&K universe: the one about why Goofy talks, stands erect, and wears clothes but Pluto doesn't. Easy: Goofy is a native, Pluto is a dog.

~

And, uh... friggin' hell, I thought that this whole thing of combing through all existing K&K lore and sharing my thoughts on it would take me like an hour and leave me with a very short and cute blog post to share. I've been writing this post for two days straight and I'm like 5% of the way through all the content, and what you see above you is the result. ...Why does literally everything I do take several orders of magnitude more time than I think it will? You'd think I'd have some sense of the reality of it by now.

So, anyway, yeah, this post is done. Got through one episode of material. I'll return to this task, oh, every two days or so.

And oh my freakin' duh, this episode of Explore Cosmos is actually friggin' called "peoples", that's the word we can use instead of "races", my God, how did that escape my notice?

Thursday, September 24, 2020

Daily Tasks: Day 9

Pretty productive day. Never as much as I would like, but it's goin' on. Got the Choices storyboards back into production, preparing some stuff for Irregular Fantasy, working on some stuff for the Keys & Kingdoms universe which you'll see here on the blog as soon as I'm finished with it. I was supposed to watch The Nightmare Before Christmas today for the podcast, but... guess I'll do it tomorrow. Eengh, very uneasy about continually moving to-do list items that I didn't finish today to later in the week, that's never a good omen.

Also, I still have lingering, throbbing bruises on my head and an aching jaw from when I hurt myself the other day, so... my earlier statement of "I can't even self-harm properly", I guess that's false. I know that shouldn't be a nice thought, that I shouldn't feel as comforted, assured, and triumphant as I do about it, but... when you can't do anything right over the course of a lifetime? You take what you can get. I can totally beat me up. Er... don't worry, I won't do it again.

Wednesday, September 23, 2020

Daily Tasks: Day 8

Okay, been prepping for various projects... haven't gone for a walk in a while. You really gotta do it every day...


Premiered this today, some Choices artwork I commissioned a few months ago. Hoped to give it more fanfare, but things don't always work out that way.

As we speak, Brian, who composed the songs for the Choices pilot, has been forced to admit that he just doesn't have the time to compose with me anymore, so he's introducing me to a friend of his who might be able to do the heavy lifting, while Brian himself... consults, I suppose. Notates. We'll see how that goes. I love music, and want to have a lot of it in my projects, lots of original stuff, but, don't know the first thing about it, and finding someone to help me out there has been extremely difficult over the years. At this point, I don't know how I managed to write half of a musical the way I did, I don't think I could replicate that feat. But yeah, got Robert in the crew now, seems promising!

Meanwhile, I've been looking at the Keys & Kingdoms universe, you know, it's supposed to be D&D meets Disney, but looking at the world I've set up so far, it's basically just a generic D&D setting with a couple of homebrew races. There's very little Disney-esque whimsy and even less originality. I think the best thing to do right now would be to throw out all the D&D-related preconceived notions and build a magic system from the ground up. That's going to be a challenge, especially since we nearly finished writing an entire season of a story taking place in the D&D-esque version of the universe...

Tuesday, September 22, 2020

Daily Tasks: Day 7

And it's happened. Podcast 43 is fully edited, now for the process of allowing it to process and upload and whatever the words are for, you know, turning it into a real video. You know, I just noticed that all the videos I've made are 720p, because you have to get the professional version of my software to get 1080p... that's a bit disappointing. None of them look bad, per se, but... definitely going to have to upgrade to something crisper eventually.

So, er... I hoped to settle into the pattern of my podcast premiering on Tuesdays at 10:00 in the morning, but, quickly realized that wasn't happenin' this morning, so I set the goal in my head to 4:00. It's 5:00 now. So... I'll have it premiere at 7:00. And then that will be what I shoot for every week, Tuesday at 7.

A few other things I need to knock out of the way before I move right along to the next podcast. Things like registering to vote. Conveniently, it's Voter Registration Day, which I didn't know was a thing until this morning, what a happy coincidence that it should come on the day I was going to register... gosh, I hope that doesn't mean I can't register after today? I don't have a state ID, so I need to send my registration in the mail. I hope I'm not too late.

And then there's the "be a better friend" part. First thing I'm doing is reaching out to a couple of people with whom I've been a bit presumptuous... people sometimes notice that I only ever talk about TAPAS projects. I do that because I don't know how to talk about anything else, I don't know what other value I can bring to a conversation.

But the reason I do what I do, the TAPAS thing, is because I want to hang out with cool people. Don't rightly know how else to do that. What else do people talk about?

Daily Tasks: Day 6

I hurt myself shortly after posting yesterday's entry. I was just so angry at the realization that I failed... I took my anger out on the only target who truly deserved the punishment, and brought my fists to my head as hard as I could, and as many times as I could.

This daily posting about my progress thing, it's not going to work, is it? Shaming myself by revealing daily that I'm getting nothing done, it's not going to work. No amount of shame or punishment is ever going to prevent me from being completely useless. I can't even self-harm properly, I just punched and slapped myself around, too much of a limp noodle to go for my nose or teeth or cut myself. Pathetic.

And, jeez, I didn't actually finish and post this last night like I was supposed to. I guess after doing nothing well into the midnight hour, I was too wiped out.

So, okay, finishing the podcast this morning. Hmm, it's very nearly 9:00. For a moment, I thought that the few days' delay might be a good chance to resume posting the podcast every Tuesday. Perhaps every Tuesday at exactly 10:00, which the YouTube algorithm likes, or so I've heard. But no way I can edit and post it in just an hour, so, er... no problem, didn't have to be 10:00, I kind of pulled that out of thin air, so whenever I do finish the thing, that's when I post it in coming weeks. Yeah, I think I'm going to shoot for weekly podcast updates, every Tuesday, starting immediately. We'll see how that goes. Despite the voice in my head absolutely screeching that it'll never happen. It could.

Sunday, September 20, 2020

Daily Tasks: Day 5

This being Sunday, I've once again been forced to move everything on my to-do list to this coming week because none of it got done this past week. Just like every week in living memory.

But this is a good system I'm looking at right now. Just three things per day for the next two weeks, followed by falling into a rhythm. It can happen, it can happen, there's a very loud voice that sounds an awful lot like me in my head telling me it'll never happen... and it's certainly never happened before, as far as I can recall... I mean, maybe there was a time when things on my to-do lists got done? Not that I can recall, but it's plausible. There was definitely a time the podcast came out weekly; not always exactly on time, but certainly close enough.

And, okay, Sunday's over. I did some major readjusting of the entire TAPAS game plan, and certainly prepared for the editing and posting of the podcast, but... nothing actually got done. I didn't even shower. Kill me, just kill me now...

Saturday, September 19, 2020

Daily Tasks: Day 4

Podcast 43 is recorded... as of this very moment, 9:45 at night. Damn it, what the heck was I doing all day? It doesn't even seem possible that doing that took all day. Guess I'm editing it tomorrow, which is Sunday.

So I wrote myself a to-do list for the entire week... and as of the end of the week, I'm still not even finished with the first item on the list. How fucking typical. I hate myself so damn much.

Friday, September 18, 2020

Daily Tasks: Day 3

Okay, er... today kind of got away from me, I wound up finishing up a bit of Droon-related writing, just thinking if I ever did write an adaptation of Droon, it would be really cool if its continuity and characterization were way more consistent than in the books, so I came up with a plan for how to get that done...

Among today's task, I was thinking about how to do more Let's Plays of Jackbox Party Pack games. The topic of using Zoom to make group reaction videos came up the other day, so I thought it'd be a good format for some long-distance Jackbox gaming too. The webcam on my laptop doesn't work -- I've done absolutely everything suggested by the Dell website to make it work, to no avail -- but that's okay, I have a camcorder because I assumed from the beginning that it'd have better quality than a webcam. I've never used my camcorder. Or Zoom. And I'm not entirely sure if my gaming laptop's built-in recording software, which specifically records programs, not just the screen, could record Zoom and a game simultaneously, in which case I'll have to get another software that actually records the screen... so, lots to think about, I imagine I'll be in tears a few times trying to figure out how to get this Zoom thing rolling, but I can't imagine it not working out eventually, lots of people do it.

Gaming aside, perhaps we could open our series of movie reactions with The Princess Bride, a movie that's making a cool comeback this year, which my fiancee has confessed to never having seen. Cool, cool... stuff to think about.

So, anyway, yeah -- no podcast tonight. I'll get to it first thing tomorrow.

Thursday, September 17, 2020

Daily Tasks: Day 2

Okay, I have completed the script for Podcast #43. I'm having difficulty getting down to the business of recording it... I'll get around to it. Today's task was to play a round of Icewind Dale, but I need a pair of headphones in order to record a gaming video, so I'd better grab one whenever I get a chance to complete another vital task: clothes shopping.

There's also the matter of registering to vote... gotta do that. I didn't vote in the 2016 election and, well... kinda feel bad.

I think that's all I have to say. Everything above, I'll see about doing tomorrow, do need some assistance with transportation and the printing out of forms, but... this is going extremely well. And I'm taking a walk every day. Gotta keep that up.

Wednesday, September 16, 2020

Daily Tasks: Day 1

Had a big revelation yesterday, when I stepped away from my computer for 40 minutes and almost instantly starting undergoing agony all throughout my body and mind and simply couldn't keep my head up or my eyes open.

So I took a nap, took a shower, and took a walk, swearing all the while that I was going to stay away from screens from now on, as often as I possibly can. Need to detox from the addiction, it seems. And that night I made a plan. A daily plan. And this time I'm going to work through the fog of my scrambled mind and get it done. I have about two weeks of plans -- each day centered around three things: a necessary life task, something on my to-do list from the previous post, and one of the TAPAS projects, all of which have been dormant for about six months. After those two weeks, I hope to fall into a rhythm of just... getting things done every day, as scheduled.

Today's task is finishing Podcast #43. I read the old fanfics, I watched the 1993 Disney films, but this single Droon book, Crown of Wizards, has been a thorn in my side, I've only managed to complete two chapters in the past six months.

Until today. As of this writing, I'm halfway through the book. More progress to come.

As it's currently after 11 at night and, while I have finished reading Crown of Wizards, I'm not done writing the recap and review, so... no podcast today. Behind schedule already. I'm terrified beyond belief. Need to breathe. I can just keep going tomorrow.